![]() Once all islands and a chunk of other continents are infected, Necrosis, and lethal symptoms.Ħ) Nano-virus: gene slot #5: sympto-stasis. Since you have ability-stasis, get environment resistance rank 3 as well. There are two strategies, first is get all spore abilities as early as possible to speed up transmission, second is save the last spore for the last few islands.įirst is faster (and possibly higher score), second is a more sure way to beat the game.Īfter unleashing the spores, get bird 2, water 2 and skin lesion, and maybe some other transmission methods (air maybe), and resistance abilities. Overall difficulty: medium/hard.įungus could be somewhat luck based, depending on its unique ability, spore. If you are terribly unlucky - such as virus mutates on a single line very early and get a very lethal symptom, reset.ģ) Fungus: Gene slot #5: ability-stasis. ![]() Get mutation rank 1 early rank 2 mid game and rank 3 when you have all islands. You can spend a few points in symptoms for the vomit-cough combo and skin lesion, however.Īgain, get resistance abilities when plague spreads to countries that need resistance. The basic strategy for virus is to get several animal transmission traits and let the virus mutate, hence transmit-stasis. Gene slot #5: transmit-stasis or sympto-stasis. They are almost exactly the same, since their unique abilities are all obsolete (at least on mega brutal).Ģ) Virus. This strategy works for bacterium, parasite and prion. You will have lots of DNA pts because of people dying left and right, so go and get those mega lethal symptoms. Now, you can up your severity through the roof because you can. Once all islands are infected, get necrosis immediately - you could go for it earlier if you feel ballsy. Eventually you want all of them on rank two. Get resistance abilities based on the countries your plague has spreaded to. ![]() Invest a few points in transmission - I prefer bird and water. Get most cheap symptoms that transmit your diseases early, such as vomit and cough (pray for a combo - it's insanely valuable). If you still have DNA to spare, get rank 3 in environment resistance as well.ġ) Bacteria. Rank 2 in environment and drug resistance are essential, or Canada and New Zealand are going to be problems. Tips for specific plagues are coming later.įor most plagues, I recommend start in Saudi Arabia or Egypt, mainly because those planes that can go anywhere. The final #5 slot should be chosen based on specific plagues, based on what you will put most of your points in (symptoms, abilities, or transmission).Īfter completing mega brutal, if you are looking for more challenge, you can always try to get all those difficult achievements, many of which require specific strategies. I chose the ones that make plagues go across borders and the one that lets your plague fit all environments. Start with more DNA and Darwinism are recommended for the first two slots. China has fair, but not great transportation options, which means you will probably infect fewer countries before genetic shift kicks in to get more DNA to spend. ![]() Too many people means the DNA cost increases early. Genetic shift also means it is no longer a good idea to start the plague in China. I tried with bacteria and only had enough DNA to develop hemorragic shock, which is not nearly lethal enough to kill everyone before a cure develops. What does this mean? This means the strategy "secretly infect everyone then develop all those lethal symptoms to kill them" no longer works for most plagues. This kicks in after the game says your plague infects more people than flu, which is about 1/5 or a quarter of the total population. Infected - not dead, and not zombie, in the case of Necroa virus. This increases the DNA cost of everything by a percentage based on the number of people infected. Why is mega brutal difficult compared to other difficulties?ġ) People go to physical examinations, so if your plague infect a lot of people, it will get discovered even if it doesn't have any symptoms.Ģ) Genetic shift.
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